![]() ![]() SACRED GROUND: Yrel sanctifies the ground around her, gaining 40 Armor until she leaves the area. ![]() Charging up this Ability increases its range.ĪRDENT DEFENDER: Surround Yrel in a barrier for 3 seconds, absorbing all damage taken and healing her for 50% of the damage received. Enemies hit at maximum charge are Stunned for 0.75 seconds.ĪVENGING WRATH: Leap to a location, dealing 150 damage to enemies in an area and Slowing them by 50% for 1 second. Charging up this Ability increases its knockback distance, and damage up to 125. RIGHTEOUS HAMMER: Swing Yrel's hammer, dealing 38 damage to enemies in front of her and knocking them away. Charging up this Ability increases its damage up to 125, and healing up to 320. The different settings will mean that events can be shaped by your choices, lending a completely diverse outcome based on different player’s preferences.VINDICATION: Unleash holy energy around Yrel, dealing 38 damage to nearby enemies and healing her for 96. Towns, both ‘allied’ and ‘mercenary’, can support teams and lend their swords to players respectively.
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